One of the most requested features in CMO (and CMANO) has been a Strike Planner, or Time on Target planner. This, with the latest Beta Update, is now a reality. It works. It works well. It will probably change how you play the game, and it will most definitely make your play time more enjoyable.
Continue reading…Proper use of artillery can mean the difference between a hasty retreat and a victorious advance. Do you attach it to the main command? Micro-manage and direct it yourself? Or just leave it attached as is? All situations are valid at certain times and with different play styles. So lets dig in and find out what works best.
Continue reading…This tutorial will explore the nuance of using the Probe command. While it may seem like a simpler version of Attack, there’s actually some interesting usage that will allow you to recon in force without locking down or revealing the majority of your force.
Continue reading…The Delay and Withdraw commands offer an important, and very different, way for your forces to disengage and delay the enemy. In both cases you rely on the AI to determine the best way to operate, and this is a good thing! If you play with any sort of orders delay you allow your AI-HQ to properly operate without being micromanaged. This is a feature unique to CO2 that I haven’t seen in other games and is really worth using.
Continue reading…This tutorial will cover my initial process any time I play a Command : Modern Operations scenario. In this case it is the CMO:LIVE scenario Sahel Slugfest. In this scenario I play as a combined Sudanese-Chinese task force that must destroy Chadian-French forces. It offers a wide variety of unique Chinese aircraft and a not oft played theater. Spoiler warnings if you click more, I’ll be showing off the Chinese side.
Continue reading…This field manual provides basic doctrinal discussion on the operation and usage of the game Armored Brigade. This FM’s target audience includes commanders, opfor, and anyone looking to expand their grasp of the Armored Brigade game platform.
Continue reading…Today’s Lua repository is covering a relatively simple, but infinitely useful waypoint method. You have to manually path your strike missions and this can lead to some comedy when you forget a plane and it flies over some MANPAD’s. Or maybe you want the OPFOR to act sneaky and fly a strike mission between some mountains? So today we’ll cover to how to use Lua to set a course for your aircraft!
This has been superseded by the instructions here : https://www.matrixgames.com/forums/viewtopic.php?f=10201&t=381973&p=4980384#p4980384 as GMAPS is not really available.
Out of the box CMANO uses a map set known as SRTM 30 Plus. This is an open repository from the USGS with tiled data from across the globe. It’s great for CMANO on a macro scale, but what if we want to get right in and see individual target points? What if we want to do it on existing campaign scenarios? Luckily it’s not too hard! A caveat, this won’t work for the standalone versions, you need the full version of CMANO with the editor.
Using conditions in Command Modern Air Naval Operations can be kind of tricky. Unlike triggers, which are pretty obvious, or actions, which can be dead simple, a condition is more complex. In a nutshell we use Lua to check something and return true or false. If true the action will execute, and if false nothing will happen. So lets walk through one.
Every so often you meet a script that’s beautiful. My first script moment was when I saw the differential equation for a moon shot rocket as it loses fuel, gravity drops, velocity rises, and… well you get the idea. The below script, courtesy of Apache85, is a script like that. This wonderful bit of poetic code generates random merchant traffic within a set area and assigns it to a mission. I’ll get into more of it after the break, but if you want to bring biologics, fishing boats, aircraft, or whatever to your scenarios, check it out!