The fine folks over at NWS have announced the first expansion to Rule Waves 2 and it will cover from 1890 all the way to 1970. In addition they will be enhancing the modern aspects of jets, ASM’s, night air operation, along with a whole host of related improvements. On top of this is a “refurbishment” of the submarine system. One of the more interesting additions is a persistent ship history.
Continue reading…A new challenger has appeared in the pre-WW1 naval simulator! Like a battleship in the North Sea mist, UA:D has been on the horizon for awhile. But today, suddenly, it dropped. So how is it?
Continue reading…It’s June, 1944. A line of French battleships screens a motley collection of carriers, escort carriers, and destroyers. The sun is about to rise as flight crews prepare to attack a target in Sardinia. Our fighters are inferior to the Monarchist Italians, but our bombers are glorious. The signal is sent, and waves launch…
Continue reading…In Episode #3 we discuss the NWS Wargaming Classic Rule The Waves. My guest for this show is The Happy Hedonist. This game is a masterclass in innovative design and fun game play that trumps those little details like UI design or modern flow. All kidding aside it really is a great game, as long as you know what you’re getting into. On one hand it’s a naval design simulator and on the other hand a fairly detailed pre-carrier era combat simulator.
You get to be your own Jackie Fisher and take a navy of your choice through the pre-dreadnought era all the way through the 1920’s.
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An audio artifact created some distortion. This episode might be a bit crunchy. Episode 4 is back on path with the smoothness.
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I didn’t intend to make Jackie Fisher roll over in his grave. Sure, commonsense told me to make warships like, well, like they’re supposed to be made. Instead though I’ve been using Rule the Waves as a test bed for wacky ideas and horrible tactics. Did it work?
Absolutely.