Combat Mission Cold War fills a fairly wide open niche between the World War 2 titles and the ultra deadly combat of Combat Mission Black Sea. Built upon the same engine as the previous releases it is showing its age but also is very functional. With a few mods it can look as good as any AAA title. Of particular interest is the partnership with Matrix Games which is bringing us a new PBEM server system, a much needed improvement to the clunkiness that currently exists. Lets dive in to the world pre-Berlin Wall topple!
Continue reading…On August 4th it was announced that Matrix Games partnered with Battlefront to bring Combat Mission : Shock Force 2 to Steam. This is a very exciting and long overdue transition. Even more interesting is the tectonic shift that is grog game developers moving away from niche, DIY, distribution platforms to Steam.
Continue reading…The folks over at Battlefront games just released an update for the Combat Mission games. This update, known as V4, covers the latest BF games. But there’s a bit of a storm brewing over what a lot of people consider a patch, not an update. So how does a niche game, in the most popular niche, handle this?
My daylight gaming lately has been spent playing a lot of Cities : Skyline with my son. When I haven’t been watching graveyards fill up, or buildings burn down, I’ve been alternating between Combat Mission : Black Sea (CMBS) and Graviteam Tactics : Mius Front (GTMF). At first what seems like two similar games, and a totally unrelated city builder, all share some interesting features, and are all also totally different. Are they a simuation, a puzzle, or a game? (Parent note, my son found it terribly funny when people catch on fire and run about like mad in GTMF so due to mom anger he doesn’t watch that one anymore)
In a game with imperfect information threats seem… extraordinarily threatening. Especially this game, we have no drones, our forward recon element is only about 100 meters ahead of some tanks, and an entire US armored column lurks on the other side of the treeline. We can hear them. Our recon dudes have taken some fire (Sorry DecoyBadger!). Our ElInt is picking up something…
Like monsters in the mist, there could be a company of Abrams tanks… Or just a couple of trucks.
We finally have our first contact in the cooperative Let’s Play of Combat Mission : Black Sea (From now on – CMBS). Read more about it here : http://138.197.0.38/2016/10/04/combat-mission-black-sea-double-blind-game/
A brief recap, our entire Russian Motorized Brigade is moving into position to block an incoming NATO force. This isn’t just me and an opponent, this is a cooperative team of 20 individuals each in command of a Platoon or combat asset. On the other team is another 20 or so individuals. There’s a Brigade CO, Company Commanders, and Platoon Commanders. Some of our specialty forces, like Engineers and such, also get a commander. What’s it like? Well, like herding cats. The first turn is under our belt and we have the first kill!
One of the greatest problems with wargames is the perfect knowledge issue. I see the entire battlefield while you also see the entire battlefield. The fog of war is, for the most part, non-existent. Card Driven Games add a new element as you may not know what abilities your opponent has or whether or not he can activate a unit. PC games are able to act as a moderator, a referee of sorts, and give you that blind issue. But still, you are (usually) an omnipotent commander who relays orders.