More details have emerged since my previous post and we’ll take another look at the situation. The tough part about operating with open-source intel is well, it can be a bit rough. On the plus side it’s easy to test all this out in CMANO. So we’ll make a few more scenarios, test out what we can, and see how the new information looks.
Continue reading…This has been superseded by the instructions here : https://www.matrixgames.com/forums/viewtopic.php?f=10201&t=381973&p=4980384#p4980384 as GMAPS is not really available.
Out of the box CMANO uses a map set known as SRTM 30 Plus. This is an open repository from the USGS with tiled data from across the globe. It’s great for CMANO on a macro scale, but what if we want to get right in and see individual target points? What if we want to do it on existing campaign scenarios? Luckily it’s not too hard! A caveat, this won’t work for the standalone versions, you need the full version of CMANO with the editor.
Strike Command : The Commandering
This will be a cooperative Let’s Play where you, the reader, vote on actions, procurement, and strike missions. It’ll be in the soul of Strike Commander using the CMANO engine. Interested in being a jet plane mercenary? Take a look!
Command Modern Air Naval Operations is a unique wargame unlike anything else out there. Instead of fighting an arcane interface or poorly designed structure we have a fairly simple interface overlaid on top of a deep and vibrant simulation. CMANO is agnostic to a theater or area. In fact it is very friendly to scenarios from 1946 all the way to 2030+. But for now we’ll be looking at the Northern Inferno campaign, specially Barents Sea Boomers.