This is another entry in my Lua Repository for CMANO. (Find the first one here) I have a large and ungainly notepad++ document with notes, ideas, scribbles, and even a bit of Lua. To start with we’ll run down what I currently have, later we’ll look at other functions from the commandlua.github.io list and make some other examples. If you’d like to see a particular script feel free to ask in the comments and I can see what I can do!
This is where I’ll be documenting each and every Lua script that I’m using for both my own simulations and for the Hired Goons LP. Most of these are shamelessly used and when applicable I’ll try to attribute the original author. Though in some cases it’s just a script off of Discord or the Matrix Forums. Eventually I’d like to have a functional example for each and every function in CMANO. For starters you can find every CMANO function at https://commandlua.github.io/ . Most everything works as is posted at the Github site, but some things don’t. Hence my idea to have a working script repository.
Also, do things one step at a time. First prove out the easy things, adding a unit, assigning a mission, then progress to harder stuff, looping through assignments, setting positions. That way when you encounter a problem you aren’t trying to digest it all. How do you eat a cake? One bite at a time.
Artillery is key in Graviteam Tactics Mius Front and this guide will show you exactly how to call it in.
Graviteam Tactics Mius Front is, once you get past the UI, a really great game. Unfortunately the manual is lacking so it becomes extra difficult to track down things like calling artillery. We’ll go through it, in a few pictures, and break down exactly what you need to do. There’s not much to it. You’ll be calling down Nebelwerfers (or Stalin Organs) in no time short.
Our first listener poll is mostly in and 34 of you have voted to see Graviteam Tactics covered first followed by Aurora. Thanks to everyone who voted! So far we’ve had really reception to the show and look forward to covering the less covered niches.
Originally Aurora was in the lead so I’ve been living the VB6 life until, surprise surprise, GT has squeaked out a lead! Both are great games and completely and totally different. We’ll cover a brief synopsis on each. If you have questions about either of these for the podcast please leave them in the comments below.
In Episode #4 we discuss the real time pause-able WW2 game Panther Games Command Ops 2. My guest for this show is YouTuber TortugaPower. This game has one of the most innovative AI systems where instead of you micro-managing the units all you have to do is give an order to an HQ and watch as it’s executed intelligently. Plans can be coordinated, combined arms teams form, and artillery flies, all on a divisional scale with just a few clicks.
The game is available on Steam for the whopping price of $0. This comes with 4 missions. Scenario packs cover anywhere from Arnhem to Germany 1945 and are about $30.
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In Episode #3 we discuss the NWS Wargaming Classic Rule The Waves. My guest for this show is The Happy Hedonist. This game is a masterclass in innovative design and fun game play that trumps those little details like UI design or modern flow. All kidding aside it really is a great game, as long as you know what you’re getting into. On one hand it’s a naval design simulator and on the other hand a fairly detailed pre-carrier era combat simulator.
You get to be your own Jackie Fisher and take a navy of your choice through the pre-dreadnought era all the way through the 1920’s.
An audio artifact created some distortion. This episode might be a bit crunchy. Episode 4 is back on path with the smoothness.
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Do you feel a certain topic is neglected in the strategy gaming podcast world? Let me know which of the below topics look interesting. You can pick up to three. We’ll do what we can to find a knowledgeable stable of guests and convince them to talk about it for an hour or two.
What Podcast Category Should We Do Next?
- Graviteam Tactics : Phi LOVES this game (26%, 13 Votes)
- Aurora : All the Orbits. All the Time. (20%, 10 Votes)
- War in the Pacific : Logistical Autist Simulator V2.0 (14%, 7 Votes)
- V for Victory : Atomic Games Classics. Still better than most of todays wargames. (12%, 6 Votes)
- Indie Wargames : Kursk, Land Doctrine, Battle for Wesnoth (10%, 5 Votes)
- Total War Rome 1 : Like you played in college (10%, 5 Votes)
- Battle Brothers : Merc your way to profits (8%, 4 Votes)
Total Voters: 34
Is there something on the list you’d like us to cover? Please let me know. Want a longer show? Industry news? New releases? Let me know in the comments! Also if you’d like to come on and chat, drop me a line.
The next two episodes will cover Rule the Waves and then Command Ops 2.
So many PC games have sought to encapsulate the mammoth history, culture, and growth. A few have hit the nail on the head, notably Total War : Rome, while others have failed miserably, Total War : Rome 2. How do you successfully make a game that spans the moments from when Rome went from a city-state all the way to when it was landing on the British Isles and peering into the mists?
I think I might have found a game that does a damned good job of it. And it’s just a mod. A very, very well done mod.
EDIT April 2019 : Link to my review of Imperator : Rome.
In today’s episode I speak with HerpicleOmnicorn5 about Paradox’s game EUIV. Herp is a long time EUIV player and a profilic Let’s Player known for his real time streams of game like Silent Hunter 3 and CMANO.
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Need something to fill the void between Hardcore History episodes? Check out my new podcast, the Strategy Gamer Podcast. Yes, what an original title, but hey, it gets the point across. In the inaugral episode I look at Combat Mission and also Paths of Glory. Please let me know what you think.
Direct Download here : http://traffic.libsyn.com/thestrategygamer/Ep1.mp3
Stitcher Link : http://www.stitcher.com/s?fid=147084&refid=stpr
If you’d like to come on the show and talk about a game just let me know. It’s going to be pretty free form with a rotating panel of guests. Stay tuned!