Battletech, 3d Printers, and Automation

Some of my earliest gaming memories are frantically erasing paper mech sheets so I can play another round of Battletech in my grandparents basement. Following a long lapse whilst I whittled away the time in Mechwarrior Online or in the HBS Battletech game, I have finally returned to my gaming roots. Except the paper and pencil is gone and I’m printing my own mechs… Battletech is in an entirely new place and it’ll blow you away.

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Command Ops 2 : Manhay Crossroads (Beta AI)

Manhay Mayhem

A quick playthrough from Command Ops 2 base game, the Manhay Crossroads scenario. I’m playing from the Allied side. This was first posted on the new ConSimWorld website. They’ve made some big improvements compared to the 1997 webdesign that the site previously had. But here’s some Manhay Mayhem! Also worth noting, this is the new Tactical AI and it is brutal.

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Command Ops 2 : Delay and Withdraw Tutorial

The Delay and Withdraw commands offer an important, and very different, way for your forces to disengage and delay the enemy. In both cases you rely on the AI to determine the best way to operate, and this is a good thing! If you play with any sort of orders delay you allow your AI-HQ to properly operate without being micromanaged. This is a feature unique to CO2 that I haven’t seen in other games and is really worth using.

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Command : Modern Operations : Sahel Slugfest Start

This tutorial will cover my initial process any time I play a Command : Modern Operations scenario. In this case it is the CMO:LIVE scenario Sahel Slugfest. In this scenario I play as a combined Sudanese-Chinese task force that must destroy Chadian-French forces. It offers a wide variety of unique Chinese aircraft and a not oft played theater. Spoiler warnings if you click more, I’ll be showing off the Chinese side.

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How’s it Going Second Front?

Second Front has a very fluid and open design process that is well displayed on the Microprose Discord channel. If you’re not using it, well, I’d really recommend it. Every few days Jo, the developer, posts some screenshots or a gif, or some other little tidbit. Check out below for a collection of his most recent hits. I’m really excited for this one, he looks to have combined the right aspects with a UI that is spot on. Grog devs take note.

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Weapons Release : A New Hope

Back in 2017 I set started TheStrategyGamer as a gaming blog to cover some more niche games and offer guides that the average game site doesn’t touch. Even today my tutorials on Gary Grigsby’s games are the top hits. Fast Forward a few years and I want to differentiate myself from the generic name I once picked.

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