Difference between revisions of "Air Operations - F6"

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(Loadout Details)
(Loadout Details)
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The available stores are listed along with a quantity available in magazine. For some very long scenarios this can be critical while in shorter scenarios you may only have time for one salvo. In the case above there are zero available in storage with 102 available in stores + aircraft, so that tells us that everything is loaded on the H-6K Badgers. 
+
The available stores are listed along with a quantity available in magazine. For some very long scenarios this can be critical while in shorter scenarios you may only have time for one salvo.  
  
 
On the right hand of this window we see information about the [[loadout]]. It is armed for a Standoff Strike, Land. It is day and night and all weather capable. This loadout has an extremely long range, 2000 nm. The HI-HI-HI profile means it will fly at high altitude, do the attack run at high altitude, and return at high altitude. Preferred weapon state ties into doctrine as well.
 
On the right hand of this window we see information about the [[loadout]]. It is armed for a Standoff Strike, Land. It is day and night and all weather capable. This loadout has an extremely long range, 2000 nm. The HI-HI-HI profile means it will fly at high altitude, do the attack run at high altitude, and return at high altitude. Preferred weapon state ties into doctrine as well.

Revision as of 00:52, 24 March 2020

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The Air Operations (F6) will appear when a unit capable of hosting aircraft is selected. This includes surface vessels and airfields. Using this interface we can pick loadouts, assign missions, launch aircraft both individually and in groups, abort launch and set doctrine.

Aircraft Status Tab

Listed are the units that are currently present. You may click on the aircraft link and open the database viewer for more information. The status is displayed along with the currently assigned Mission_Editor_-_F11. The loadout is of particular interest as it is what your aircraft either currently have, or are arming to have. The time to ready is how long until these aircraft are ready to launch. Lastly you have quick turnaround.

The quick turnaround status must be able to be set by loadout, unit type, and also via the mission doctrine window.

Loadout Details

Command 2020-03-23 20-50-40.png

The available stores are listed along with a quantity available in magazine. For some very long scenarios this can be critical while in shorter scenarios you may only have time for one salvo.

On the right hand of this window we see information about the loadout. It is armed for a Standoff Strike, Land. It is day and night and all weather capable. This loadout has an extremely long range, 2000 nm. The HI-HI-HI profile means it will fly at high altitude, do the attack run at high altitude, and return at high altitude. Preferred weapon state ties into doctrine as well.

One common mistake is people launch aircraft on a mission with a loadout role that does not match the mission profile. The above KD-20 will not fire upon a naval asset. Other cruise missiles may not fire upon land assets. Even if you don't dig into the database viewer, this window will tell you what to expect.

Assignments

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You may select an individual unit, shift-select a group of units, and launch them, arm them, set doctrine, abort launch, or assign to a mission. You may also do all of this by right-clicking on the selected units or group of units.

  • Launch individually : Units will launch individually.
  • Launch as group : Units will launch in a group sized based on how many you select.
  • Ready/Arm : This will bring out the loadout selection. Short scenarios typically don't offer enough time to switch loadouts so you're stuck with what is assigned.
  • Abort Launch : Halts the take off of units.
  • Doctrine : Brings up our friend the doctrine window.
  • Assign to Mission : Allows you to assign, and unassign, selected units to missions.

Air Facilities

The air facilities tab lists all facilities and the aircraft they contain. List is useful for an accounting of what is present but it is mostly non-interactive.