Proper use of artillery can mean the difference between a hasty retreat and a victorious advance. Do you attach it to the main command? Micro-manage and direct it yourself? Or just leave it attached as is? All situations are valid at certain times and with different play styles. So lets dig in and find out what works best.
Continue reading…Command Ops 2
This tutorial will explore the nuance of using the Probe command. While it may seem like a simpler version of Attack, there’s actually some interesting usage that will allow you to recon in force without locking down or revealing the majority of your force.
Continue reading…The Delay and Withdraw commands offer an important, and very different, way for your forces to disengage and delay the enemy. In both cases you rely on the AI to determine the best way to operate, and this is a good thing! If you play with any sort of orders delay you allow your AI-HQ to properly operate without being micromanaged. This is a feature unique to CO2 that I haven’t seen in other games and is really worth using.
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