One of the most requested features in CMO (and CMANO) has been a Strike Planner, or Time on Target planner. This, with the latest Beta Update, is now a reality. It works. It works well. It will probably change how you play the game, and it will most definitely make your play time more enjoyable.
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On 14 April, 2022, a pair of Ukrainian Neptune ASM missiles struck the Moskva, fatally wounding the flagship of the Russian Black Sea Fleet and leading to her demise hours later.* How is it that a warship fitted with an able and capable SAM system, CIWS (close in weapons system), in a war zone, can be knocked out with so little difficulty? Lets model this in CMO and see what it looks like.
“*” – Actual details murky, we’ll try to address that.
Continue reading…Like the rest of the world I’ve been watching the terrible situation in Ukraine. Every day I’m incensed by the violence perpetrated by the Russians, and inspired by the courage of the Ukrainians defending their country. It is surreal to watch, almost in real time, as a modern war unfolds. Today we’re going to look at the use of civilian grade drones in CMO.
Continue reading…Command : Modern Operations PE has been the sole source of multiplayer for the platform. Only those professional or military folks have been able to shoot each other in real time. Until now. Matrix Forums user musurca has released IKE, a way to play PBEM CMO in a really awesome way. Let’s dig into it and see how it works.
Continue reading…This tutorial will cover my initial process any time I play a Command : Modern Operations scenario. In this case it is the CMO:LIVE scenario Sahel Slugfest. In this scenario I play as a combined Sudanese-Chinese task force that must destroy Chadian-French forces. It offers a wide variety of unique Chinese aircraft and a not oft played theater. Spoiler warnings if you click more, I’ll be showing off the Chinese side.
Continue reading…A clever bit of code makes for an interesting, infinitely variable battle generator. Even better is it can be modified with a bit of html and a touch of Lua to really do some unique stuff. I’ve just scratched the surface but this might be the coolest addition to CMO.
Continue reading…Finally we add some aircraft. Placing the air bases is the easy part. Once all of these bases are down we’ll work out saving them with aircraft for future use.
Continue reading…Our previous entries were just adding proper unit locations using CMO’s installation library. One goal is to make it big, but also manageable. This next bit will do a lot to automate the boring stuff.
Continue reading…Sweden. 1990. It’s been two weeks since the Soviet Union invaded Germany. The world holds its breath as it wonders who will use nuclear weapons first. West of Fulda the US 1st Armored Division halted the advancing Soviet Guards Divisions with incredible losses. The 82nd Airborne in coordination with the British Parachute Regiment have, against all odds, held northern Denmark.
The Soviets, needing to knock out Norway and Denmark, look to open a new front.
Continue reading…CMO offers a host of new and exciting features that I’ve been eager to tear into. Except life had other plans and I’ve had to sit on the sidelines since launch. Now though I’m getting back into it and am going to walk through a scenario I’ve had in mind for awhile. The Soviet invasion of Sweden.
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