Command Ops 2 : Delay and Withdraw Tutorial

The Delay and Withdraw commands offer an important, and very different, way for your forces to disengage and delay the enemy. In both cases you rely on the AI to determine the best way to operate, and this is a good thing! If you play with any sort of orders delay you allow your AI-HQ to properly operate without being micromanaged. This is a feature unique to CO2 that I haven’t seen in other games and is really worth using.

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Command : Modern Operations : Sahel Slugfest Start

This tutorial will cover my initial process any time I play a Command : Modern Operations scenario. In this case it is the CMO:LIVE scenario Sahel Slugfest. In this scenario I play as a combined Sudanese-Chinese task force that must destroy Chadian-French forces. It offers a wide variety of unique Chinese aircraft and a not oft played theater. Spoiler warnings if you click more, I’ll be showing off the Chinese side.

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How’s it Going Second Front?

Second Front has a very fluid and open design process that is well displayed on the Microprose Discord channel. If you’re not using it, well, I’d really recommend it. Every few days Jo, the developer, posts some screenshots or a gif, or some other little tidbit. Check out below for a collection of his most recent hits. I’m really excited for this one, he looks to have combined the right aspects with a UI that is spot on. Grog devs take note.

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