YooperYooper

Gamer, Author, Engineer, Dad.

All articles by Yooper

 

Combat Mission Cold War : Review

Combat Mission Cold War fills a fairly wide open niche between the World War 2 titles and the ultra deadly combat of Combat Mission Black Sea. Built upon the same engine as the previous releases it is showing its age but also is very functional. With a few mods it can look as good as
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Cardboard Games Made Digital

Lately I’ve had three games on my mind. Two are firmly in the digital space and one is in the cardboard space. War in the East 2, Pavlov’s House, and No Retreat. Comparing and contrasting has made me look at boardgames of years past, what the future may hold, and does a black box of
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Multiplayer CMO : Shoot your friends!

Command : Modern Operations PE has been the sole source of multiplayer for the platform. Only those professional or military folks have been able to shoot each other in real time. Until now. Matrix Forums user musurca has released IKE, a way to play PBEM CMO in a really awesome way. Let’s dig into it
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Unity of Command 2 : Barbarossa DLC

Building on the solid base of UoC2, 2×2 Games has announced a Barbarossa DLC. Slated for a Steam release sometime in April 2021. It really looks to expand upon the usual UoC maps and take advantage of the wide open spaces provided by the Soviet countryside.
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Rule the Waves 2 Expansion : Ironclads to Missile Cruisers

The fine folks over at NWS have announced the first expansion to Rule Waves 2 and it will cover from 1890 all the way to 1970. In addition they will be enhancing the modern aspects of jets, ASM’s, night air operation, along with a whole host of related improvements. On top of this is a
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Site Status Update

WeaponsRelease is humming along and I wanted to give you folks a quick update. No More Ads Hosting fees for the site are like $8 a month. I normally run an adblocker and I assume all of you will as well. You’ll see a button on the sidebar for BuyMeACoffee. This is a quick and
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7 of the Greatest Games I Never Play

On December 8th, 2015 I purchased War in the Pacific Admirals Edition from the Matrix store. In the 5 years since I’ve probably logged less than 4 hours playing the game. But I’ve spent countless hours following others as they dash across the Pacific, engage in daring battleship raids, and hunt for the elusive Tokyo
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Command Ops 2 : Bombard Tutorial

Proper use of artillery can mean the difference between a hasty retreat and a victorious advance. Do you attach it to the main command? Micro-manage and direct it yourself? Or just leave it attached as is? All situations are valid at certain times and with different play styles. So lets dig in and find out
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Battletech, 3d Printers, and Automation

Some of my earliest gaming memories are frantically erasing paper mech sheets so I can play another round of Battletech in my grandparents basement. Following a long lapse whilst I whittled away the time in Mechwarrior Online or in the HBS Battletech game, I have finally returned to my gaming roots. Except the paper and
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Command Ops 2 : Manhay Crossroads (Beta AI)

Manhay Mayhem A quick playthrough from Command Ops 2 base game, the Manhay Crossroads scenario. I’m playing from the Allied side. This was first posted on the new ConSimWorld website. They’ve made some big improvements compared to the 1997 webdesign that the site previously had. But here’s some Manhay Mayhem! Also worth noting, this is
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Books and Brawls : Korea 1950

This will be a new column where we’ll look at a piece of non-fiction and pair it up with a game. Few things inspire me to game a scenario than a well written book. Right now I’m reading In Mortal Combat, Korea 1950-1953 by John Toland. We’ll be looking at history through the eyes of
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Command Ops 2 : Probe Tutorial

This tutorial will explore the nuance of using the Probe command. While it may seem like a simpler version of Attack, there’s actually some interesting usage that will allow you to recon in force without locking down or revealing the majority of your force.
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Command Ops 2 : Delay and Withdraw Tutorial

The Delay and Withdraw commands offer an important, and very different, way for your forces to disengage and delay the enemy. In both cases you rely on the AI to determine the best way to operate, and this is a good thing! If you play with any sort of orders delay you allow your AI-HQ
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Command : Modern Operations : Sahel Slugfest Start

This tutorial will cover my initial process any time I play a Command : Modern Operations scenario. In this case it is the CMO:LIVE scenario Sahel Slugfest. In this scenario I play as a combined Sudanese-Chinese task force that must destroy Chadian-French forces. It offers a wide variety of unique Chinese aircraft and a not
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How’s it Going Second Front?

Second Front has a very fluid and open design process that is well displayed on the Microprose Discord channel. If you’re not using it, well, I’d really recommend it. Every few days Jo, the developer, posts some screenshots or a gif, or some other little tidbit. Check out below for a collection of his most
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Command Ops 2 : West of Arnhem

The Highway to the Reich scenario pack contains 13 scenarios ranging from 55 units all the way up to 881. It covers Operation Market Garden and makes for a very challenging Allied experience. We’re going to take a closer look at a smaller, and shorter, scenario : Arnhem Second Wave.
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Weapons Release : A New Hope

Back in 2017 I set started TheStrategyGamer as a gaming blog to cover some more niche games and offer guides that the average game site doesn’t touch. Even today my tutorials on Gary Grigsby’s games are the top hits. Fast Forward a few years and I want to differentiate myself from the generic name I
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Combat Mission : Storming the Steam Beaches

On August 4th it was announced that Matrix Games partnered with Battlefront to bring Combat Mission : Shock Force 2 to Steam. This is a very exciting and long overdue transition. Even more interesting is the tectonic shift that is grog game developers moving away from niche, DIY, distribution platforms to Steam.
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Command Modern Operations : Quick Battles

A clever bit of code makes for an interesting, infinitely variable battle generator. Even better is it can be modified with a bit of html and a touch of Lua to really do some unique stuff. I’ve just scratched the surface but this might be the coolest addition to CMO.
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Command Modern Operations : Birth of a Scenario Part 4

Finally we add some aircraft. Placing the air bases is the easy part. Once all of these bases are down we’ll work out saving them with aircraft for future use.
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Command : Modern Operations – Birth of a Scenario Part 3

Our previous entries were just adding proper unit locations using CMO’s installation library. One goal is to make it big, but also manageable. This next bit will do a lot to automate the boring stuff.
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Command : Modern Operations – Birth of a Scenario Part 2

Sweden. 1990. It’s been two weeks since the Soviet Union invaded Germany. The world holds its breath as it wonders who will use nuclear weapons first. West of Fulda the US 1st Armored Division halted the advancing Soviet Guards Divisions with incredible losses. The 82nd Airborne in coordination with the British Parachute Regiment have, against
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Command : Modern Operations – Birth of a Scenario Part 1

CMO offers a host of new and exciting features that I’ve been eager to tear into. Except life had other plans and I’ve had to sit on the sidelines since launch. Now though I’m getting back into it and am going to walk through a scenario I’ve had in mind for awhile. The Soviet invasion
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Armored Brigade : A Tutorial

This field manual provides basic doctrinal discussion on the operation and usage of the game Armored Brigade. This FM’s target audience includes commanders, opfor, and anyone looking to expand their grasp of the Armored Brigade game platform.
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Armored Brigade : Yugoslavia – Italy

With the coming release of Armored Brigade on Steam I decided to pick up the Yugo-Italy expansion and dig myself back into the game. There’s been a big patch since release as well, so how does it do?
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Ultimate Admiral : Dreadnaught – Alpha Release

A new challenger has appeared in the pre-WW1 naval simulator! Like a battleship in the North Sea mist, UA:D has been on the horizon for awhile. But today, suddenly, it dropped. So how is it?
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Command : Modern Air Naval Opeations : Abqaiq Updates

More details have emerged since my previous post and we’ll take another look at the situation. The tough part about operating with open-source intel is well, it can be a bit rough. On the plus side it’s easy to test all this out in CMANO. So we’ll make a few more scenarios, test out what
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Command : Modern Air Naval Operations – Abqaiq Refinery Strike

One of the great things about CMANO is seeing a headline and testing it out yourself. The refinery strike on Abqaiq and the Khurais oil fields are a prime example. In this post we’ll explore how to research the topic and turn it into a CMANO scenario.
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Armored Battle Crew : Review

Tanks. WW1. Trenches. Voxel people. This is Armored Battle Crew. A cutesy take on a tank management game in the vein of Bomber Command or FTL. So does it make the grade of get choked by Mustard Gas?
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Combat Mission on GOG

Hell has not frozen over. Pigs are not flying. But, somehow, Battlefront game(S!) are on GOG. Battlefront has been vociferous in their opinion of third party storefronts like Steam or GOG. So much so that when it was pointed out that Combat Mission : Beyond Overlord was on GOG, they weren’t even aware. Then it
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Rule the Waves 2 Review : Does it Still Rule?

It’s June, 1944. A line of French battleships screens a motley collection of carriers, escort carriers, and destroyers. The sun is about to rise as flight crews prepare to attack a target in Sardinia. Our fighters are inferior to the Monarchist Italians, but our bombers are glorious. The signal is sent, and waves launch…
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Imperator Rome : Yet Another Review

Paradox’s Imperator : Rome tackles the Roman world circa 200 BCE. Carthage is ascendant, Alexander is still a recent memory, and Gaul has yet to be conquered. The world of antiquity is being replaced by what will be the Roman behemoth. In a nutshell… it’s a good game. We’ll get more into it later, but
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TOAW IV Revisited

10/22/18 – RTFM has been spouted. I’ve RTFM. Am returning after reading some 3rd party guides that seem to be more helpful. My argument still stands, but I really want to like this game. It started in Finland. June 29th 1941. A narrow peninsula was held by Russian troops threatening to drive on Helsinki. The
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On The Western Front : Early Access Look

On The Western Front is a wargame unlike anything we’ve quite seen in the genre. One part trench warfare simulator, one part meatgrinder, and one part logistics. You are tasked with taking a section of trench and, well, doing whatever it is one does with a trench in 1915. First things first : It’s Early
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Command Modern Air Naval Operations : LUA Waypoints

Today’s Lua repository is covering a relatively simple, but infinitely useful waypoint method. You have to manually path your strike missions and this can lead to some comedy when you forget a plane and it flies over some MANPAD’s. Or maybe you want the OPFOR to act sneaky and fly a strike mission between some
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The Strategy Gamer Podcast #6 : Aurora 4X, Not Really Accounting Software

In today’s episode we’ll be discussing Aurora 4X. This game is a space sim/4X/story engine unlike anything else available. It’s also totally developed by one man, Steve. My guests are Saros and TortugaPower. The game is available for FREE. iTunes Link Direct Download Link Links from the show : Quill18’s LP Saros’ War of the
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Command Modern Air Naval Operations : Custom Overlays & Campaign Overlays

Out of the box CMANO uses a map set known as SRTM 30 Plus. This is an open repository from the USGS with tiled data from across the globe. It’s great for CMANO on a macro scale, but what if we want to get right in and see individual target points? What if we want
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Command Modern Air Naval Operations : Lua Repository #5 Conditions

Using conditions in Command Modern Air Naval Operations can be kind of tricky. Unlike triggers, which are pretty obvious, or actions, which can be dead simple, a condition is more complex. In a nutshell we use Lua to check something and return true or false. If true the action will execute, and if false nothing
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Command Modern Air Naval Operations : Lua Repository #4 Random Traffic

Every so often you meet a script that’s beautiful. My first script moment was when I saw the differential equation for a moon shot rocket as it loses fuel, gravity drops, velocity rises, and… well you get the idea. The below script, courtesy of Apache85, is a script like that. This wonderful bit of poetic
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Command Modern Air Naval Operations : Lua Repository #3 – Weather

Weather in CMANO is one of those things you don’t think about until suddenly you can’t attack a target. Then you realize that the world is alive below you. As a scenario designer it’s one of those things that can really fill out your scenario and bring it to life. We’ll explore a few simple
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The Strategy Gamer Podcast #5 : Graviteam Tactics Mius Front

In today’s episode we’ll be discussing Graviteam Tactics : Mius Front. This simulation is one of the most detailed company-platoon level war games on the market. It features a tactical and an operational level that really set it apart. My guests for today’s show is Phi230 and TortugaPower. The game is available on Steam for
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Command Modern Air Naval Operations : Lua Repository 2

This is another entry in my Lua Repository for CMANO. (Find the first one here) I have a large and ungainly notepad++ document with notes, ideas, scribbles, and even a bit of Lua. To start with we’ll run down what I currently have, later we’ll look at other functions from the commandlua.github.io list and make
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Command Modern Air Naval Operations : LUA Code Repository #1

This is where I’ll be documenting each and every Lua script that I’m using for both my own simulations and for the Hired Goons LP. Most of these are shamelessly used and when applicable I’ll try to attribute the original author. Though in some cases it’s just a script off of Discord or the Matrix
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Graviteam Tactics : How to Use Artillery

Artillery is key in Graviteam Tactics Mius Front and this guide will show you exactly how to call it in. Graviteam Tactics Mius Front is, once you get past the UI, a really great game. Unfortunately the manual is lacking so it becomes extra difficult to track down things like calling artillery. We’ll go through
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The Strategy Gamer Podcast Future Episodes

Our first listener poll is mostly in and 34 of you have voted to see Graviteam Tactics covered first followed by Aurora. Thanks to everyone who voted! So far we’ve had really reception to the show and look forward to covering the less covered niches. Originally Aurora was in the lead so I’ve been living
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The Strategy Gamer Podcast #4 : Commands Ops 2

In Episode #4 we discuss the real time pause-able WW2 game Panther Games Command Ops 2.  My guest for this show is YouTuber TortugaPower. This game has one of the most innovative AI systems where instead of you micro-managing the units all you have to do is give an order to an HQ and watch as it’s
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The Strategy Gamer Podcast #3 : Rule the Waves

In Episode #3 we discuss the NWS Wargaming Classic Rule The Waves.  My guest for this show is The Happy Hedonist. This game is a masterclass in innovative design and fun game play that trumps those little details like UI design or modern flow. All kidding aside it really is a great game, as long
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The Strategy Gamer Podcast : Episode Poll

Do you feel a certain topic is neglected in the strategy gaming podcast world? Let me know which of the below topics look interesting. You can pick up to three. We’ll do what we can to find a knowledgeable stable of guests and convince them to talk about it for an hour or two. Is
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Imperium Universalis : The Rome we Wanted

Rome. So many PC games have sought to encapsulate the mammoth history, culture, and growth. A few have hit the nail on the head, notably Total War : Rome, while others have failed miserably, Total War : Rome 2. How do you successfully make a game that spans the moments from when Rome went from
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The Strategy Gamer Podcast Episode 2 : Europa Universalis 4

In today’s episode I speak with HerpicleOmnicorn5 about Paradox’s game EUIV. Herp is a long time EUIV player and a profilic Let’s Player known for his real time streams of game like Silent Hunter 3 and CMANO. Mods covered  MEIOU and Taxes v2.0  Imperium Universalis Recommended Reading The Thirty Years War : Europe’s Tragedy The
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