High Fleet : Review

High Fleet is a title from the phoenix reborn, Microprose, released on July 27th. It is many things all at once, like the desert and air ships that make up the core of the game. Diesel punk? Immersion shooter? Roguelike? It has a tactical layer akin to Command Modern Operations and a combat layer rather like Endless Sky. The immersion is where the game really shines, and if you don’t want the immersion it can be a difficult title to enjoy. Rain drops will streak your view as you struggle to land a wounded ship on a sand swept repair dock.

But it’s something more, it has a ship editor, a skirmish mode, and a fairly unique tactical mode utilizing comms interception, electronic warfare, nuclear weapons, and the potential for mutiny.

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Combat Mission Cold War : Review

Combat Mission Cold War fills a fairly wide open niche between the World War 2 titles and the ultra deadly combat of Combat Mission Black Sea. Built upon the same engine as the previous releases it is showing its age but also is very functional. With a few mods it can look as good as any AAA title. Of particular interest is the partnership with Matrix Games which is bringing us a new PBEM server system, a much needed improvement to the clunkiness that currently exists. Lets dive in to the world pre-Berlin Wall topple!

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Cardboard Games Made Digital

Lately I’ve had three games on my mind. Two are firmly in the digital space and one is in the cardboard space. War in the East 2, Pavlov’s House, and No Retreat. Comparing and contrasting has made me look at boardgames of years past, what the future may hold, and does a black box of stats engage one more than transparent gameplay?

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Multiplayer CMO : Shoot your friends!

Command : Modern Operations PE has been the sole source of multiplayer for the platform. Only those professional or military folks have been able to shoot each other in real time. Until now. Matrix Forums user musurca has released IKE, a way to play PBEM CMO in a really awesome way. Let’s dig into it and see how it works.

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Rule the Waves 2 Expansion : Ironclads to Missile Cruisers

The fine folks over at NWS have announced the first expansion to Rule Waves 2 and it will cover from 1890 all the way to 1970. In addition they will be enhancing the modern aspects of jets, ASM’s, night air operation, along with a whole host of related improvements. On top of this is a “refurbishment” of the submarine system. One of the more interesting additions is a persistent ship history.

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Site Status Update

WeaponsRelease is humming along and I wanted to give you folks a quick update.

No More Ads

Ads blocker | We help you by blocking ads

Hosting fees for the site are like $8 a month. I normally run an adblocker and I assume all of you will as well. You’ll see a button on the sidebar for BuyMeACoffee. This is a quick and easy way for you to give a couple of bucks to the site. If you so desire you can pitch me a couple bucks, or not. It’s cool either way. This way you aren’t forced into seeing digital ads, auto playing video, or whatever other garbage Google sends at you.

Additional Authors

You’ll start seeing some other hobbyists that have a particular niche. If you are interested in contributing content please reach out to me at weaponsrelease@gmail.com. It’s unpaid! Seeing as it’s unpaid there isn’t a schedule or anything of that such, contribute as you see fit. I’d love to have a table top aficionado come in…

Content & Reviews

Some of the most popular content here is tutorials. There is a serious lack of decent tutorials for a lot of games. It’s useful and doesn’t involve me chasing after the latest game fad or news tidbit. When there is big news we’ll highlight it here. Same for reviews, they will be broken down into “feature reviews” and “critical reviews”. Think of a feature review as an unboxing and a critical review as an opinion. Feature reviews will tell you all about what to expect in a game along with some thoughts. Critical reviews will dig into the nuts and bolts and define what is good and bad.

I realized there is a distinctive split between telling you what you are buying, and telling you what I like or don’t like about a game. A good example is one of the new JTS games. Me criticizing it because it’s not real time is not useful if all you want to know is what scenarios it has or how it handles artillery. Most of the time I’m interested in the mechanics of the game and what to expect as a player. My definition of fun is probably quite different than yours. (Or maybe not, if you’re reading this)

Let’s Plays

Some of the most useful content is seeing how someone else plays a game, especially a complex one. My tendency in games is small to mid sized scenarios that I can digest in a day or two. I’m also looking at some cooperative Let’s Plays in the similar vein of the Flare Paths / TallyHoCorners version of Combat Mission. Except I’ll probably do CMO or Armored Brigade or some such.

Community Feedback

What do you want to see? More in depth look at Armored Brigade mods? More CMO scenario & Lua design? Professional guest interviews for a look at the other side of wargaming? Let me know!

7 of the Greatest Games I Never Play

On December 8th, 2015 I purchased War in the Pacific Admirals Edition from the Matrix store. In the 5 years since I’ve probably logged less than 4 hours playing the game. But I’ve spent countless hours following others as they dash across the Pacific, engage in daring battleship raids, and hunt for the elusive Tokyo Bay Fortress. WitP is not alone, there are many games I love to see others play but loathe to dig into myself.

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Battletech, 3d Printers, and Automation

Some of my earliest gaming memories are frantically erasing paper mech sheets so I can play another round of Battletech in my grandparents basement. Following a long lapse whilst I whittled away the time in Mechwarrior Online or in the HBS Battletech game, I have finally returned to my gaming roots. Except the paper and pencil is gone and I’m printing my own mechs… Battletech is in an entirely new place and it’ll blow you away.

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